A major feature in Minecraft, enhanced thanks to the 1.14 update, is trading with villagers. The trading feature has since been extended to the Wandering Trader as well as Piglins in the Nether, to help diversify the game. However, the main method for trading still remains trading with villagers of different professions at a village.

Trading might often seem unfair or complex for beginners, but it actually remains a very simple feature at its core. Since the 1.14 update, tons of changes have been introduced that actually alter the way prices and stocks are formed for villagers, so knowing how to exploit that and get the best possible trades at all times is key. This guide will break down all trades for each profession, as well as explain how trading works in the first place.

Trading Basics

In order to trade, youll need to find a village and get yourself some emeralds. Emeralds are the primary currency for trading with villagers. Theyre not easy to get your hands on, but there are a few ways of getting them.

  • Mountain biomes: Emeralds will spawn naturally in mountain biomes, though one block will only yield one emerald, and they tend to be almost rarer than diamonds.
  • Buried treasure and shipwrecks: These chests have a chance to spawn a few emeralds in them, so go and explore the oceans secrets.
  • Trade with villagers: Each profession will have at least one trade, that will allow you to exchange a specific resource for one emerald, making this the easiest but most expensive route.

In order to trade, right-click on a villager with a uniform. Unemployed villagers and Nitwits cannot be traded with. Each profession has a unique costume that sets them apart from one another. You can also hold an item or emerald in your hand, and if a villager holds something in their hand in turn, it means they are willing to trade with you for that item.

Villagers will level up as you trade with them. Every villager begins at Novice level, followed by Apprentice, Journeyman, Expert, and Master. Each level unlocks more trade options you can take advantage of. A villagers level progress is marked at the top of the trading interface, and their level is marked by the orb at their uniforms belt.

If youre not happy with a specific trade, you can always mine out the villagers workstation and place it back down. This resets their trades and all level progress. With Librarians, this method is particularly useful, since Librarians have a chance of having any enchanted book as their first trade, including rare ones like Mending and Infinity.

Generally, youll want to secure a few villagers with good emerald trades. These are trades, which are cheap to make and will get you some emeralds, so that you can afford more important trades with other villagers. Good emerald trades will be marked down in the list with the (E) marking.

Supply And Demand

Just like in real life, supply and demand are important aspects of trading with villagers. Every trade is limited by its supply, meaning you cant expect to endlessly trade with a villager when it comes to a specific item. The more valuable the trade, the less the villager will have in stock.

In order for the stock to be reset, the villager needs to work at their workstation, which generally happens a maximum of twice a day. The trade will remain disabled until the villager has restocked again.

When it comes to pricing, there are a number of things that affect it, which you should be vigilant about.

  • Popularity: High popularity from trading with many villagers will lower prices, while low popularity from harming a villager will result in higher prices.
  • Sold out items: Any trade that becomes out of stock will see a significant price increase when in stock again.
  • Hero of the village: Beating a raid on a village gives you this status effect, which lowers all prices.

Now that you know everything about pricing, lets have a look at all the available trades per profession and per level.

All Trades Per Profession

Farmer

Novice:

  • Wheat (20) or Potato (26) or Carrot (22) or Beetroot (15) = Emerald (1) (E)
  • Emerald (1) = Bread (6)

Apprentice:

  • Pumpkin (6) = Emerald (1)
  • Emerald (1) = Pumpkin Pie (4) or Apple (4)

Journeyman:

  • Melon (4) = Emerald (1)
  • Emerald (3) = Cookies (18)

Expert:

  • Emerald (1) = Suspicious Stew (1)
  • Emerald (1) = Cake (1)

Master:

  • Emerald (3) = Golden Carrot (3)
  • Emerald (4) = Glistering Melon (3)

Butcher

Novice:

  • Raw Chicken (14) = Emerald (1) (E)
  • Raw Rabbit (4) = Emerald (1)
  • Raw Porkchop (7) = Emerald (1)
  • Emerald (1) = Rabbit Stew (1)

Apprentice:

  • Coal (15) = Emerald (1) (E)
  • Emerald (1) = Cooked Chicken (8)
  • Emerald (1) = Cooked Porkchop (5)

Journeyman:

  • Raw Beef (10) = Emerald (1) (E)
  • Raw Mutton (7) = Emerald (1)

Expert:

  • Dried Kelp Block (10) = Emerald (1)

Master:

  • Sweet Berries (10) = Emerald (1)

Fisherman

Novice:

  • String (20) = Emerald (1) (E)
  • Coal (10) = Emerald (1) (E)
  • Emerald (1) = Bucket of Cod (1)
  • Emerald (1) and Raw Cod (6) = Cooked Cod (6)

Apprentice:

  • Raw Cod (15) = Emerald (1)
  • Emerald (1) = Campfire
  • Emerald (1) and Raw Salmon (6) = Cooked Salmon (6)

Journeyman:

  • Raw Salmon (13) = Emerald (1)
  • Emerald (7-22) = Enchanted Fishing Rod (1)

Expert:

  • Tropical Fish (6) = Emerald (1)

Master:

  • Pufferfish (4) = Emerald (1)
  • Boat (1) = Emerald (1) (E)

Shepherd

Novice:

  • White/Brown/Black/Brown/Gray Wool (18) = Emerald (1)
  • Emerald (2) = Shears (1)

Apprentice:

  • Black/White/Light Blue/Lime/Gray Dye (12) = Emerald (1)
  • Emerald (1) = Colored Wool (1)
  • Emerald (1) = Colored Carpet (4)

Journeyman:

  • Yellow/Red/Orange/Pink/Light Gray Dye (12) = Emerald (1)
  • Emerald (3) = Colored Bed (1)

Expert:

  • Green/Magenta/Purple/Cyan/Blue/Brown/Green Dye (12) = Emerald (1)
  • Emerald (3) = Colored Blank Banner (1)

Master:

  • Emerald (2) = Painting (3)

Mason

Novice:

  • Clay Ball (10) = Emerald (1) (E)
  • Emerald (1) = Brick (10)

Apprentice:

  • Stone (20) = Emerald (1) (E)
  • Emerald (1) = Chiseled Stone Bricks (4)

Journeyman:

  • Granite/Andesite/Diorite (16) = Emerald (1) (E)
  • Emerald (1) = Polished Granite/Andesite/Diorite (4)

Expert:

  • Nether Quartz (12) = Emerald (1)
  • Emerald (1) = Colored or Glazed Terracotta (1)

Master:

  • Emerald (1) = Quartz Pillar (1)
  • Emerald (1) = Block of Quartz (1)

Leatherworker

Novice:

  • Leather (6) = Emerald (1)
  • Emerald (3) = Leather Pants (1)
  • Emerald (7) = Leather Tunic (1)

Apprentice:

  • Flint (26) = Emerald (1)
  • Emerald (5) = Leather Cap (1)
  • Emerald (4) = Leather Boots (1)

Journeyman:

  • Rabbit Hide (9) = Emerald (1)
  • Emerald (7) = Leather Tunic (1)

Expert:

  • Scute (4) = Emerald (1)
  • Emerald (6) = Leather Horse Armor

Master:

  • Emerald (6) = Saddle (1)
  • Emerald (5) = Leather Cap (1)

Librarian

Novice:

  • Paper (24) = Emerald (1)
  • Emerald (5-64) and Book (1) = Enchanted Book
  • Emerald (9) = Bookshelf (1)

Apprentice:

  • Book (4) = Emerald (1)
  • Emerald (5-64) and Book (1) = Enchanted Book
  • Emerald (1) = Lantern (1)

Journeyman:

  • Ink Sac (5) = Emerald (1)
  • Emerald (5-64) and Book (1) = Enchanted Book
  • Emerald (1) = Glass (4)

Expert:

  • Book and Quill (1) = Emerald (1)
  • Emerald (5-64) and Book (1) = Enchanted Book
  • Emerald (5) = Clock (1)
  • Emerald (4) = Compass (1)

Master:

  • Emerald (20) = Name Tag (1)

Weaponsmith

Novice:

  • Coal (15) = Emerald (1) (E)
  • Emerald (3) = Iron Axe (1)
  • Emerald (7-21) = Enchanted Iron Sword (1)

Apprentice:

  • Iron Ingot (4) = Emerald (1) (E)
  • Emerald (36) = Bell (1)

Journeyman:

  • Flint (24) = Emerald (1)

Expert:

  • Diamond (1) = Emerald (1)
  • Emerald (17-31) = Enchanted Diamond Axe (1)

Master:

  • Emerald (13-27) = Enchanted Diamond Sword (1)

Toolsmith

Novice:

  • Coal (15) = Emerald (1) (E)
  • Emerald (1) = Stone Axe/Stone Shovel/Stone Pickaxe/Stone Hoe (1)

Apprentice:

  • Iron Ingot (4) = Emerald (1) (E)
  • Emerald (36) = Bell (1)

Journeyman:

  • Flint (30) = Emerald (1)
  • Emerald (6-20) = Enchanted Iron Axe (1)
  • Emerald (7-21) = Enchanted Iron Shovel (1)
  • Emerald (8-22) = Enchanted Iron Pickaxe (1)
  • Emerald (4) = Diamond Hoe (1)

Expert:

  • Diamond (1) = Emerald (1)
  • Emerald (17-31) = Enchanted Diamond Axe (1)
  • Emerald (10-24) = Enchanted Diamond Shovel (1)

Master:

  • Emerald (18-32) = Enchanted Diamond Pickaxe (1)

Fletcher

Novice:

  • Stick (32) = Emerald (1) (E)
  • Emerald (1) = Arrow (16)
  • Emerald (1) and Gravel (10) = Flint (10)

Apprentice:

  • Flint (26) = Emerald (1)
  • Emerald (2) = Bow (1)

Journeyman:

  • String (14) = Emerald (1) (E)
  • Emerald (3) = Crossbow (1)

Expert:

  • Feather (24) = Emerald (1)
  • Emerald (7-21) = Enchanted Bow (1)

Master:

  • Tripwire Hook (8) = Emerald (1)
  • Emerald (8-22) = Enchanted Crossbow (1)
  • Emerald (2) and Arrow (5) = Tipped Arrow (5)

Cleric

Novice:

  • Rotten Flesh (32) = Emerald (1) (E)
  • Emerald (1) = Redstone Dust (2)

Apprentice:

  • Gold Ingot (3) = Emerald (1)
  • Emerald (1) = Lapis Lazuli (1)

Journeyman:

  • Rabbits Foot (2) = Emerald (1)
  • Emerald (4) = Glowstone (1)

Expert:

  • Scute (4) = Emerald (1)
  • Glass Bottle (9) = Emerald (1)
  • Emerald (5) = Ender Pearl (1)

Master:

  • Nether Wart (22) = Emerald (1)
  • Emerald (3) = Bottle o Enchanting (1)

Armorer

Novice:

  • Coal (15) = Emerald (1) (E)
  • Emerald (5) = Iron Helmet (1)
  • Emerald (9) = Iron Chestplate (1)
  • Emerald (7) = Iron Leggings (1)
  • Emerald (4) = Iron Boots (1)

Apprentice:

  • Iron Ingot (4) = Emerald (1) (E)
  • Emerald (36) = Bell (1)
  • Emerald (3) = Chainmail Leggings (1)
  • Emerald (1) = Chainmail Boots (1)

Journeyman:

  • Lava Bucket (1) = Emerald (1) (E)
  • Diamond (1) = Emerald (1)
  • Emerald (1) = Chainmail Helmet (1)
  • Emerald (4) = Chainmail Chestplate (1)
  • Emerald (5) = Shield (1)

Expert:

  • Emerald (19-33) = Enchanted Diamond Leggings (1)
  • Emerald (13-27) = Enchanted Diamond Boots (1)

Master:

  • Emerald (13-27) = Enchanted Diamond Helmet (1)
  • Emerald (21-35) = Enchanted Diamond Chestplate (1)

Cartographer

Novice:

  • Paper (24) = Emerald (1)
  • Emerald (7) = Empty Map (1)

Apprentice:

  • Glass Pane (11) = Emerald (1) (E)
  • Emerald (13) and Compass (1) = Ocean Explorer Map (1)

Journeyman:

  • Compass (1) = Emerald (1)
  • Emerald (14) and Compass (1) = Woodland Explorer Map (1)

Expert:

  • Emerald (7) = Item Frame (1)
  • Emerald (3) = Colored Blank Banner (1)

Master:

  • Emerald (8) = Globe Pattern (1)

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